Gods Duke
Fully automated Duke Sucellus farming. It banks, travels, prepares the poison, feeds the vents, fights, loots and repeats. Corridor ice, the freezing gaze, vents and falling ice are each timed from live recordings of the fight.
Requirements
- Desert Treasure II completed (fights the normal, post-quest Duke)
- A way to the prison, one of:
- Ring of shadows → Ghorrock Dungeon after the frozen tablet unlock (the script can unlock it at the bank)
- Icy basalt → Weiss
- Your house Weiss portal or nexus
- Pestle and mortar and a pickaxe, or let the script take them from the arena racks
- Charged return jewellery for your chosen bank (ring of dueling for Ferox or Castle Wars)
- Not available for ironman accounts when restocking is on (it uses the Grand Exchange)
Recommended Stats
- 85-90+ Attack, Strength and Defence
- 70+ Prayer for Piety (protection prayers work at lower levels)
- No high Mining or Herblore needed
Recommended Gear
- Weapon: Noxious halberd (runs the whole fight, enrage included), Soulreaper axe, or any strong crush/slash weapon
- Armour: Torva, Bandos, or any strong melee set
- Neck / hands / feet: amulet of torture or rancour, ferocious gloves, primordial boots
- Ring / cape: Ultor or berserker ring (i), infernal or fire cape
- Specials (optional): Bandos godsword, Dragon claws or Burning claws
- Inventory: sharks or anglerfish, prayer potions, super combat or divine super combat potions
Capture your main loadout in the GUI, plus optional enrage, special-attack and preparation switches.
Combat Features
- Prayer: continuous protection prayers, your best unlocked offensive prayer, and optional 1-tick prayer flicking
- Gaze dodging: tracks the freezing gaze and steps behind cover in time
- Hazards: corridor ice, vent gas and falling icicles are each dodged on a planned tile, never a guessed one
- Corridor crossing: times the run past the gaze, checking every step
- Special attacks:
- an opening special that lands as Duke wakes
- the Bandos godsword re-specs if the first hit misses its defence drain
- an energy reserve you set yourself
- Enrage: optional gear switch at 25%
- Sustain: eats between swings so no attack is lost, tops up for free when safe, and preps HP and prayer before waking Duke
- Arceuus (optional): thralls, Death Charge, Ward of Arceuus and a calibrated Vile Vigour
- Perfect-kill %: shown on the paint (no off-prayer hits, no vent, light or falling-ice damage)
Poison Preparation
- Picks mushrooms, grinds them, mines salt, fills the vats and feeds Duke automatically
- Sizes each poison batch to the kills your food and prayer can actually cover, so no potions are wasted
- Picks every needed mushroom in one pass, or tick-picks (pick, grind, pick)
- Optional preparation gear worn while preparing
Banking and Travel
- Banks at Ferox Enclave, Castle Wars, the Grand Exchange or Edgeville
- Optional Pool of Refreshment (also restores special energy) or house pool restore
- Skips the bank when the whole next trip is already carried
- Optional world hop to your preferred region at the bank
- Uses DentistWalker for travel to the asylum gate
- Keeps killing until food or supplies truly run out; it drops food to make room for loot and picks it back up between kills
Restocking
- Visits the Grand Exchange automatically when supplies run low
- Sells your loot with a configurable discount, and lets you keep chosen items
- Buys exactly what the trip plan needs, up to your target totals, markup and spend limit
- Decants potions and never sells your loadout items
Muling
- Optionally hands surplus coins to your own mule account at the Grand Exchange
- The mule hand-off goes through the trade screen with mouse input only
Loot
- Picks up valuable drops, clue scrolls and the supply drop (pineapple pizza, prayer potion, super combat)
- Can eat food to make room for a priority drop
- Keeps awakener's orbs if you choose
- Vestige ring making: when a magus vestige is banked, it buys the missing materials and makes the Magus ring. If needed, it learns the combination from Peer the Seer first. It can then sell the ring and add the sale to your profit. It needs a charged ring of wealth in the bank to reach the GE.
Deaths
- Grave recovery: walks back to the grave outside the asylum gates, loots it, and banks if needed
- You can pick bank items to speed up the trip back
Quality of Life
- Live paint with kills per hour, net profit, trips, supplies, deaths, escapes, perfect-kill % and total Duke KC
- Stop after this kill / stop after this trip buttons
- Stop after a kill count, a runtime, or when your Slayer task ends
- Named profiles that save and load your whole setup
- Username masking in the chatbox
- Detailed session logs for support
Getting Started
- Start logged in at a supported bank with your melee gear and supplies.
- Capture your loadout, any switches you want, and your trip inventory in the GUI.
- Choose your route, bank, poison batch, restock and loot options, then save a profile.
- Press start, and check the first trip or two.
