Pick monsters from a live list of what's around you, set your area and loadout, and choose the drops to collect. It fights, loots, banks and restocks at the Grand Exchange, on free-to-play or members.
Set up your fight
Your chosen targets and fighting area are outlined in game as you set up. Add a safe spot for ranged or magic, and choose the combat style and prayers it uses.
Keep trips going
When banked supplies run short, it buys the missing tradeable items for your loadout and returns to your fighting area, and it can sell your loot on the same Grand Exchange trip: every banked item of each kind it looted, including ones you already had, apart from your loadout and any item IDs you mark not to sell. After a death that leaves a gravestone, it can pay Death's fee to reclaim your items at Death's Office and carry on.
Follow your training plan
Write a progression list that changes monsters and gear at the levels you choose. It follows your entries in order and stops after the last one.
Extras for members
- Cannon setup with refilling and repairs whenever the cannon and cannonballs are in your loadout (beta; needs the Dwarf Cannon quest)
- Target stacking in multi-combat, for chinchompas or burst and barrage spells
Wilderness threats
Wilderness anti-PK tries to escape with a teleport you carry. If you're teleblocked or carry no teleport that works there, it tries to log out as soon as combat allows.
Before you start
It's built for standard monsters, not bosses or monsters with special mechanics. There are no level or quest requirements to start. Keep GP in the bank for restocking and any Death's Office fee; ironmen use banked supplies and stop when those run out.
Antiban comes with it: pick a play style and turn on random AFKs and short and long breaks, timed differently for each account.
