Farm Zulrah from a setup built for your account, with food and potions sized from what your own kills cost. The script decides when to restock, when to go for another kill before banking, and when to leave a fight it can't finish.
A setup that fits your account
"Suggest a setup" builds your gear sets and bag from your levels, bank and gold budget, choosing the combat style it expects to earn the most and keeping anything you set by hand. What you don't own is bought when the script starts. For ironmen it plans from the items you own and leaves stocking supplies to you. Fight with magic and ranged together, with either style alone, or with halberd melee. A loadout check stops a setup that can't work before you start.
The fight, handled
It follows Zulrah's rotations, switches prayers as Zulrah dives (and swaps between your magic and ranged sets when you fight with both), avoids the venom clouds and the whip, and keeps attacking as it moves. Thralls, Vengeance and Cure Me are cast automatically when your account, loadout and spellbook support them.
Between trips
It sizes your food, brews and prayer restores from your measured kills, and buys restocks to match. When the bag covers another kill, it takes the free return teleport and goes again. If you pack a house tab and only a drink from your house pool would make the next kill possible, it goes home and comes straight back instead of banking. That needs a pool that restores prayer and a way back: your house's fairy ring or a spare Zul-andra teleport scroll.
It banks and recovers at Ferox Enclave, or through your house when your kit leaves by house tab. When the bank runs short it restocks at the Grand Exchange and sells the loot it picked up, never your own banked items. It recharges and repairs most gear, and after a death it reclaims from the priestess without re-buying what she holds.
Plays like its own player
Random AFKs and short breaks are on from the start, timed differently for each account and never taken mid-fight. Each account keeps its own habits between trips, such as whether it uses the pool before or after banking, and a newer account plays a little more cautiously while its kill count is low, then settles in.
Requirements
Membership, Regicide and 40 Prayer. Your loadout also needs food and a ring of dueling or house tab to leave after a kill. It travels by Zul-andra teleport scroll, or by fairy ring when the bag carries none, which needs fairy rings unlocked, 76 Agility and a Dramen or Lunar staff. Recommended: 75+ Magic and Ranged. Turn on Auto-Bond and the script buys and redeems a bond at the Grand Exchange when membership runs out, then carries on.
