Take a fresh members account from unlocking Herblore, through potion training and into Mastering Mixology, with one training plan. The script handles the quests, the travel and the lab tutorial, then plays the minigame for you.
Build your training route
It completes Druidic Ritual to unlock Herblore. Make potions or unfinished potions, clean herbs, make tars or crush secondaries. Choose one product, or a plan that moves on as you reach each goal. A plan can stay with potions or switch into Mixology once your Herblore is high enough.
Mastering Mixology, start to finish
It completes Children of the Sun, travels to the lab and finishes the tutorial. Then it refines your herbs, mixes and processes the potions, and delivers the orders.
With restocking off, Mixology runs on the clean herbs you pick for each paste from your bank, which suits ironmen and herb stockpiles. When one paste's herb runs out it keeps going on the other pastes, and your resin is left for you to spend.
Supplies and sales handled
With restocking on, the script buys ingredients and sells what it makes at the Grand Exchange, including any of the same potions already in your bank. It can also turn your Mixology resin into gold: it buys Aldarium, or a Chugging barrel when that is worth more, and sells it.
Requirements
Membership is required for every method. Turn on Auto-Bond and the script buys and redeems a bond at the Grand Exchange when membership runs out, then carries on. Mixology needs 60 Herblore, which a training plan can reach first. Start with gold in the bank for the supplies the script buys, or bank the supplies yourself. Keep some coins even then, because Druidic Ritual's ingredients and the trip to Mixology cost a little. Ironmen turn restocking off and bank the Druidic Ritual ingredients if that quest isn't done yet.
Antiban comes with it: pick a play style from hands-off to fastest, and turn on random AFKs and short and long breaks, timed differently for each account.
