Train combat in the Nightmare Zone with absorptions and overloads at 1 HP, or with prayer potions. Load your inventory and the script plays that method, buys its Nightmare Zone potions with reward points and starts each new dream for you.
Your bag sets the method
For the 1 HP method, carry absorptions and overloads with a dwarven rock cake or locator orb; for the prayer method, carry prayer potions and no food, and it uses Protect from Melee if you have the Prayer level. Add a backup bag of prayer potions to earn points while you can't afford absorptions, and the script goes back to your main bag between dreams once the points cover it.
Ready for the next dream
It buys doses at the reward chest and takes the barrel potions your bag needs, then re-enters your chosen rumble type, with optional boss selection in a customisable rumble. It repairs supported gear with banked coins, recharges supported weapons from banked supplies, and imbues the eligible items in your equipment setup with reward points. Breaks can wait until the dream ends.
Train to your targets
Build progression entries that train an attack style to a target level and swap gear between dreams. The script stops when the list is complete.
Requirements
Members only. The game requires five eligible Nightmare Zone quests completed. Keep coins in Dominic's coffer, or turn on coffer refills to draw them from your bank. The 1 HP method needs a dwarven rock cake or locator orb. Turn on Auto-Bond and the script buys and redeems a bond at the Grand Exchange when membership runs out, then carries on.
Antiban comes with it: pick a play style and turn on random AFKs and short and long breaks, timed differently for each account.
