Charge air orbs at the Obelisk of Air, starting from anywhere: banking, the walk through Edgeville Dungeon, the teleports home and restocking are all handled.
In the Wilderness
It tries to teleport away when a skulled or magic-geared player gets close, or as soon as an attack shows. If it is teleblocked or has no teleport, it logs out when the game allows and changes world; until then it eats any food it carries, uses the protection prayers your account has and heads out of the Wilderness. For the rest of the run it stays off worlds where it was attacked, while others remain. AFKs and breaks wait until you're out of the Wilderness.
Between trips
Wear or carry a ring of dueling, and it refreshes for free at Ferox Enclave when hitpoints, prayer or run energy run low, or when poisoned. Restocking sells the orbs, including any already in your bank, and buys supplies for as many trips as your coins cover, and Naton Mule can take the gold out.
Requirements
Membership, 66 Magic and the normal spellbook, with an air staff and amulet of glory in your setup and supplies or coins in the bank. Prayer is recommended. Turn on Auto-Bond and the script buys and redeems a bond at the Grand Exchange when membership runs out, then carries on.
Antiban comes with it: pick a play style and turn on random AFKs and short and long breaks, timed differently for each account.
