Train combat at Scurrius in your own gear or to goal levels you set. The fight, the rat bone weapon upgrades and the trips between kills are handled for you.
Train your way
- Choose your own gear and inventory for the fight.
- Or set goal levels for the private room: the script picks the skill, style and gear, buys equipment or uses yours as you choose, and stops when every goal is reached.
Put your spines to work
Looted spines become rat bone weapons, made by Historian Aldo for a fee or by the script itself when your skills allow. Each weapon is equipped once your level allows, the staff stays charged and the shortbow stays supplied with arrows. Spare spines become experience lamps for the skill you're training.
Fight, bank and return
It switches protection prayers, dodges the falling bricks, clears the rats and heals at the Food Pile. Between trips it banks for supplies, and with restocking on, a shortage sends it to the Grand Exchange to sell the loot it picked up, never your own banked items, and buy what it needs. After a death it takes your gear back from the grave before restocking, so it never buys it twice.
Plays like its own player
Healing and movement follow habits that differ from account to account. Random AFKs, short and long breaks and a learning curve can all be turned on, and a due break ends the trip at the gap between kills: pauses and logouts never happen inside the lair.
Requirements
Membership, and combat gear and food, or the coins for the script to buy them. Recommended: 43 Prayer. Each bone weapon needs 50 Attack, Ranged or Magic, to match its style. Turn on Auto-Bond and the script buys and redeems a bond at the Grand Exchange when membership runs out, then carries on.
